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Build 0.70


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#1 binstream

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Posted 24 June 2011 - 09:05 AM

You can download the current development build (version 0.70) from Unigine Online Store:
https://store.unigin...accounts/files/

Changes from 0.66 to 0.70:

* Game launcher saves the last chosen settings and locks options that are unavailable on the current platform
* The debug visualizer is now turned off by default
* Fixed pathfinding problems
* Improved GUI handling
* Fixed Tutorial 2 logic
* Fixed text in mission descriptions
* Fixed some problems of game save/load
* Added a custom port option for network game (-server_port XXXXX command line option, the default port number is 60070)
* Updated user manual (info on controls)
* Added accompanying sounds for some types of platforms and Piranha units

PS: It's better to use a 32 bit version of Windows build for now, it's more stable.

#2 dogukan

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Posted 24 June 2011 - 09:49 AM

What about GNU/Linux versions? Is GNU/Linux version more stable now?

#3 binstream

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Posted 24 June 2011 - 10:00 AM

What about GNU/Linux versions? Is GNU/Linux version more stable now?

Yes, it is.

#4 jcp

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Posted 24 June 2011 - 10:19 AM

Well, as usual :
Cannot mix incompatible Qt library (version 0x40703) with this library (version 0x40702)
./launcher_x64.sh : ligne 5 :  6084 Abandon                 ./launcher_x64 -config ./../data/launcher/launcher.xml
:turned:

./launcher_x64.sh
        linux-vdso.so.1 =>  (0x00007fff28dff000)
        libQtWebKitUnigine_x64.so.4 => ./libQtWebKitUnigine_x64.so.4 (0x00007fca487a0000)
        libQtXmlUnigine_x64.so.4 => ./libQtXmlUnigine_x64.so.4 (0x00007fca48558000)
        libQtGuiUnigine_x64.so.4 => ./libQtGuiUnigine_x64.so.4 (0x00007fca4788f000)
        libQtCoreUnigine_x64.so.4 => ./libQtCoreUnigine_x64.so.4 (0x00007fca47359000)
        libpthread.so.0 => /lib64/libpthread.so.0 (0x00007fca4713c000)
        libstdc++.so.6 => /usr/lib/gcc/x86_64-pc-linux-gnu/4.5.2/libstdc++.so.6 (0x00007fca46e2d000)
        libm.so.6 => /lib64/libm.so.6 (0x00007fca46baa000)
        libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fca46993000)
        libc.so.6 => /lib64/libc.so.6 (0x00007fca46624000)
        libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007fca46418000)
        libQtNetworkUnigine_x64.so.4 => ./libQtNetworkUnigine_x64.so.4 (0x00007fca46103000)
        libfontconfig.so.1 => /usr/lib64/libfontconfig.so.1 (0x00007fca45ebc000)
        libfreetype.so.6 => /usr/lib64/libfreetype.so.6 (0x00007fca45c08000)
        libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007fca459ee000)
        libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007fca4568b000)
        libdl.so.2 => /lib64/libdl.so.2 (0x00007fca45487000)
        librt.so.1 => /lib64/librt.so.1 (0x00007fca4527e000)
        /lib64/ld-linux-x86-64.so.2 (0x00007fca49d6f000)
        libexpat.so.1 => /usr/lib64/libexpat.so.1 (0x00007fca4504d000)
        libz.so.1 => /lib64/libz.so.1 (0x00007fca44e33000)
        libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007fca44c12000)
        libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007fca44a0e000)
        libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007fca44807000)


#5 maizuddin

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Posted 24 June 2011 - 10:21 AM

awesome job guys!

#6 PoOr guY

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Posted 24 June 2011 - 10:35 AM

Thank you very much. By the way, I have an idea. can you link the price (cost) of machines in the game to the real price of oil in real life. it is going to make the game more fun.
just n idea.

#7 Serge Kanashchuk (mrred)

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Posted 24 June 2011 - 10:42 AM

Come join online battle with developers on build 0.70. Enter this ip in "Main menu->Multiplayer->Connect by IP" field
217.29.87.186:60070


#8 UnknownFate

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Posted 24 June 2011 - 10:51 AM

0.70 already, what happened to 0.67 0.68 0.69? hehe

#9 maizuddin

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Posted 24 June 2011 - 11:19 AM

Come join online battle with developers on build 0.70. Enter this ip in "Main menu->Multiplayer->Connect by IP" field

217.29.87.186:60070


want to join, but need to wait, im still in the process of downloading it.. :)
hope the connection is okey

in what time will you guys start?

#10 Serge Kanashchuk (mrred)

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Posted 24 June 2011 - 11:40 AM

Another round starting right now. Same IP.

#11 luziferius

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Posted 24 June 2011 - 11:40 AM

first round is over^^
and i clearly lost, lol

#12 mash

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Posted 24 June 2011 - 11:44 AM

Multiplayer lobby only for LAN games? What about "Battle.net" style network?

#13 Serge Kanashchuk (mrred)

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Posted 24 June 2011 - 11:59 AM

another session started

#14 luziferius

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Posted 24 June 2011 - 12:00 PM

what was that? it seemed that i just lost the connection..

#15 ANet

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Posted 24 June 2011 - 12:01 PM

what was that? it seemed that i just lost the connection..

Any errors in log file?

#16 maizuddin

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Posted 24 June 2011 - 12:03 PM

this is not cool , when you can't connect the IP "request timed out" damn....

#17 maizuddin

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Posted 24 June 2011 - 12:09 PM

just tried the latest version of the game and I heard new sound from this version, it from the platform...:) , awesome indeed. great job you guys. When will we be listening to the unit voice?

#18 crow

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Posted 24 June 2011 - 12:19 PM

this is not cool , when you can't connect the IP "request timed out" damn....


Seems when game started you got that msg about request time out.. I jost los game, and i think it was Normal AI who betted me.. (yea you sill dont know who is what in game) you need to mark on game start...

and yea after i enter some text in chat, chat stoped working :))

#19 luziferius

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Posted 24 June 2011 - 12:30 PM

that was a disconnect...
Attached File  game.zip   108.62KB   4 downloads
inside are 2 folders
the log.html doesn't show any error
game1 was the disconnect
game2 just stopped for me

#20 Serge Kanashchuk (mrred)

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Posted 24 June 2011 - 12:34 PM

Thanks everyone for testing multiplayer! We've got very valuable results. Please, attach your log.htm located at C:\Users\{Username}\OilRush for Windows (Vista,7) or at homedir/.Oilrush/ (Linux).




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