Posted 24 June 2011 - 09:05 AM
Changes from 0.66 to 0.70:
* Game launcher saves the last chosen settings and locks options that are unavailable on the current platform
* The debug visualizer is now turned off by default
* Fixed pathfinding problems
* Improved GUI handling
* Fixed Tutorial 2 logic
* Fixed text in mission descriptions
* Fixed some problems of game save/load
* Added a custom port option for network game (-server_port XXXXX command line option, the default port number is 60070)
* Updated user manual (info on controls)
* Added accompanying sounds for some types of platforms and Piranha units
PS: It's better to use a 32 bit version of Windows build for now, it's more stable.
Posted 24 June 2011 - 09:49 AM
Posted 24 June 2011 - 10:00 AM
Yes, it is.
What about GNU/Linux versions? Is GNU/Linux version more stable now?
Posted 24 June 2011 - 10:19 AM
Cannot mix incompatible Qt library (version 0x40703) with this library (version 0x40702) ./launcher_x64.sh : ligne 5 : 6084 Abandon ./launcher_x64 -config ./../data/launcher/launcher.xml
./launcher_x64.sh linux-vdso.so.1 => (0x00007fff28dff000) libQtWebKitUnigine_x64.so.4 => ./libQtWebKitUnigine_x64.so.4 (0x00007fca487a0000) libQtXmlUnigine_x64.so.4 => ./libQtXmlUnigine_x64.so.4 (0x00007fca48558000) libQtGuiUnigine_x64.so.4 => ./libQtGuiUnigine_x64.so.4 (0x00007fca4788f000) libQtCoreUnigine_x64.so.4 => ./libQtCoreUnigine_x64.so.4 (0x00007fca47359000) libpthread.so.0 => /lib64/libpthread.so.0 (0x00007fca4713c000) libstdc++.so.6 => /usr/lib/gcc/x86_64-pc-linux-gnu/4.5.2/libstdc++.so.6 (0x00007fca46e2d000) libm.so.6 => /lib64/libm.so.6 (0x00007fca46baa000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fca46993000) libc.so.6 => /lib64/libc.so.6 (0x00007fca46624000) libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007fca46418000) libQtNetworkUnigine_x64.so.4 => ./libQtNetworkUnigine_x64.so.4 (0x00007fca46103000) libfontconfig.so.1 => /usr/lib64/libfontconfig.so.1 (0x00007fca45ebc000) libfreetype.so.6 => /usr/lib64/libfreetype.so.6 (0x00007fca45c08000) libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007fca459ee000) libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007fca4568b000) libdl.so.2 => /lib64/libdl.so.2 (0x00007fca45487000) librt.so.1 => /lib64/librt.so.1 (0x00007fca4527e000) /lib64/ld-linux-x86-64.so.2 (0x00007fca49d6f000) libexpat.so.1 => /usr/lib64/libexpat.so.1 (0x00007fca4504d000) libz.so.1 => /lib64/libz.so.1 (0x00007fca44e33000) libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007fca44c12000) libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007fca44a0e000) libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007fca44807000)
Posted 24 June 2011 - 10:35 AM
just n idea.
Posted 24 June 2011 - 10:42 AM
Posted 24 June 2011 - 11:19 AM
Come join online battle with developers on build 0.70. Enter this ip in "Main menu->Multiplayer->Connect by IP" field184.108.40.206:60070
want to join, but need to wait, im still in the process of downloading it.. :)
hope the connection is okey
in what time will you guys start?
Posted 24 June 2011 - 11:44 AM
Posted 24 June 2011 - 12:00 PM
Posted 24 June 2011 - 12:01 PM
Any errors in log file?
what was that? it seemed that i just lost the connection..
Posted 24 June 2011 - 12:03 PM
Posted 24 June 2011 - 12:09 PM
Posted 24 June 2011 - 12:19 PM
this is not cool , when you can't connect the IP "request timed out" damn....
Seems when game started you got that msg about request time out.. I jost los game, and i think it was Normal AI who betted me.. (yea you sill dont know who is what in game) you need to mark on game start...
and yea after i enter some text in chat, chat stoped working :))
Posted 24 June 2011 - 12:34 PM
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