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Global dedicated server for standalone version


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#1 binstream

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Posted 01 February 2012 - 04:24 PM

Due to numerous requests from Linux users we decided to create a global dedicated server for users of standalone versions.

It will be a basic server with global list of ongoing matches and chat.

ETA is 1 month.

#2 Urfoex

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Posted 01 February 2012 - 05:18 PM

Awesome!

Thanks a lot.

#3 JakeLong13

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Posted 01 February 2012 - 06:45 PM

Great :)
~Linux Rules~

#4 xaver

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Posted 01 February 2012 - 07:35 PM

Hello,

still the "problem" with iptables and port forwarding?

regards
xaver

#5 Finalfantasykid

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Posted 01 February 2012 - 07:40 PM

Yay, this is great news for all :D

#6 Miles

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Posted 01 February 2012 - 11:20 PM

Wonderful! Thanks a lot.

#7 dDroneS

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Posted 02 February 2012 - 01:19 AM

Love it !

#8 Zeroedout

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Posted 02 February 2012 - 03:28 AM

woot! This is sorely needed.

#9 gavlig

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Posted 02 February 2012 - 06:28 AM

I'd be damned if all the news I here from Unigine are not good!
*one month left to practice on bots and reach the perfect skill to kick some asses. b3nn0, that includes you too ;)

#10 DerRidda

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Posted 02 February 2012 - 05:08 PM

I surely hope you will add this lobby to the Steam version as well, most of the Windows versions are going to be on Steam I bet. Let's at least include an option for them to see "us" as well to not split the multiplayer community.

#11 binstream

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Posted 02 February 2012 - 06:32 PM

Unfortunately it's not possible to mix Steam and non-Steam network matches.

#12 jcp

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Posted 02 February 2012 - 06:40 PM

Thanks.

#13 DerRidda

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Posted 02 February 2012 - 07:15 PM

Unfortunately it's not possible to mix Steam and non-Steam network matches.


That's understood, what I meant was more of an option for Steam users to connect to the stand-alone lobby instead of the Steam lobby or is the Steam API so tightly interwoven into the Steam version of OilRush that this can't be done?

#14 binstream

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Posted 03 February 2012 - 04:02 AM

If we allow Steam users connect to standalone ones, they will lose all of the Steam features (friends, invites, ratings, achievements), which is a no-go. It is the API restriction.

#15 xaver

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Posted 03 February 2012 - 04:28 AM

hi binstream,

both features exists. Maybe a Option. If a steam user says my friend has no steam and i want to play, i switch to... If it so hard -> extra profile needed.

Please do a good job!
I know money is short and time, too. But a good multiplayer is important.
If you have an box release, you have no steam, player starts.
If he played rts and td before he starts with 1-2 easy switch to normal, play campaign in 3 hours, maybe try hard (hard is only hard because sou have no resources)
In Quick game hard is very easy -> send 1 airplane to every oil station -> enemy us always a lot of units and drive in circles -> attack one plattfrom with a 1-2 heavy bots -> enemy gets all units and you use a nuke. Get all platforms and finished.

And our stats tool will be lost ;)

regards
xaver

#16 Shingeri

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Posted 03 February 2012 - 06:39 PM

WOOOW! AWESOME!!
-=LINUX=-

#17 motorsep

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Posted 06 February 2012 - 06:22 AM

By "dedicated server", do you mean a separate hardware on which regular build of Unigine will be running or do you mean a special version of the engine that will be available publicly, which every user can download and run his(her) own dedicated server at home?

#18 binstream

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Posted 06 February 2012 - 10:16 AM

It will be a software server running on a dedicated hardware by us.

#19 motorsep

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Posted 08 February 2012 - 05:57 AM

Any chance you will release dedicated sever binary (no renderer in it) for public to run their own dedicated servers?

#20 binstream

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Posted 08 February 2012 - 08:43 AM

We need to check if it complies with RakNet license.




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