Build 0.90
Started by binstream, Nov 10 2011 06:38 PM
30 replies to this topic
#1
Posted 10 November 2011 - 06:38 PM
You can download the current development build (version 0.90) from Unigine Online Store.
Changes:
Maps:
* Added "Dragon's heart" map (3 players)
* Added "Pacific" map (3 players)
* Added "Cross" map (4 players)
* Added "Turnaround" map (4 players)
* Improved environment in tutorials
* Updated "Cross" map environment
* Updated "Sabotage" map environment
Gameplay:
* More cinematic "Follow the fleet" mode
* Added a signal marker on the minimap for multi-player teammates ("i" minimap button)
* Lesser healing effect from the repair barge
* Smarter usage of the Nuke by AI
Code:
* Implemented sound ducking system
* Fixed multiple crashes
* Fixed Linux packaging problems
Visuals:
* Improved technology tree usability
* Fixed the wind generators animation
* Animated elements in the main menu
* Changed splash screens
* Changed the summoning animation for a convertiplane and a submarine
* Optimized industrial environment
Sound:
* Added new unit explosion sounds
* Added the sound for Unigine logo screen
* Changed victory/defeat sounds
GUI:
* More verbose info panel for towers, units, platforms and skills
* Changed a button for cancelling tower construction/upgrade
* Added info on applied skills onto the info panel
* Added new icons for a minimap: oil storage, raiders base
* Added tooltips for all panels (unit count, oil, 25/50/100% selection)
* Fewer notifications on minor events
Controls:
* Added a lot of hotkeys (to activate technology tree, jump to the weakest platform, set 25/50/100% fleet size, choose any of the active skills)
* Snapping of the skill cursor to platforms on the minimap
* Platform construction mode can be enabled by double-clicking on any tower
PS: Here is a new gameplay video:
Changes:
Maps:
* Added "Dragon's heart" map (3 players)
* Added "Pacific" map (3 players)
* Added "Cross" map (4 players)
* Added "Turnaround" map (4 players)
* Improved environment in tutorials
* Updated "Cross" map environment
* Updated "Sabotage" map environment
Gameplay:
* More cinematic "Follow the fleet" mode
* Added a signal marker on the minimap for multi-player teammates ("i" minimap button)
* Lesser healing effect from the repair barge
* Smarter usage of the Nuke by AI
Code:
* Implemented sound ducking system
* Fixed multiple crashes
* Fixed Linux packaging problems
Visuals:
* Improved technology tree usability
* Fixed the wind generators animation
* Animated elements in the main menu
* Changed splash screens
* Changed the summoning animation for a convertiplane and a submarine
* Optimized industrial environment
Sound:
* Added new unit explosion sounds
* Added the sound for Unigine logo screen
* Changed victory/defeat sounds
GUI:
* More verbose info panel for towers, units, platforms and skills
* Changed a button for cancelling tower construction/upgrade
* Added info on applied skills onto the info panel
* Added new icons for a minimap: oil storage, raiders base
* Added tooltips for all panels (unit count, oil, 25/50/100% selection)
* Fewer notifications on minor events
Controls:
* Added a lot of hotkeys (to activate technology tree, jump to the weakest platform, set 25/50/100% fleet size, choose any of the active skills)
* Snapping of the skill cursor to platforms on the minimap
* Platform construction mode can be enabled by double-clicking on any tower
PS: Here is a new gameplay video:
#3
Posted 10 November 2011 - 07:15 PM
nice
Testig for Linux Ubuntu 11.10 and Mac OSX 10.7
MacBook Pro 5.1
Intel® Core™2 Duo CPU P8600 @ 2.40GHz
RAM 3994 MiB
Video 1440x900 GeForce 9600M GT
http://support.apple.com/kb/SP499
MacBook Pro 5.1
Intel® Core™2 Duo CPU P8600 @ 2.40GHz
RAM 3994 MiB
Video 1440x900 GeForce 9600M GT
http://support.apple.com/kb/SP499
#13
Posted 11 November 2011 - 07:03 PM
Impressive work since last version 0.82, very good.
I like the unit informations we have now.
Still a few crashes when hit the "Quit" button after a victory (happend only one time for me).
Restart on "Tower Defense" map seems not to work properly as you cannot build towers any more after restarting this map.
I'd like to see a "Continue playing" button after a victory to continue playing, just for fun.
Another idea would be to be able to choose a color for each profile, to play always with same color.
Anyway great improvements since last release.
One last thing, is it possible to add a summary after each game, like how many units i killed, how many oil i used and so on ?
Thank you for the good job.
I like the unit informations we have now.
Still a few crashes when hit the "Quit" button after a victory (happend only one time for me).
Restart on "Tower Defense" map seems not to work properly as you cannot build towers any more after restarting this map.
I'd like to see a "Continue playing" button after a victory to continue playing, just for fun.
Another idea would be to be able to choose a color for each profile, to play always with same color.
Anyway great improvements since last release.
One last thing, is it possible to add a summary after each game, like how many units i killed, how many oil i used and so on ?
Thank you for the good job.
#14
Posted 12 November 2011 - 12:59 PM
Played in 0.90 for an hour or so... Had a few crashes. Not that it would be surprising for a beta, but i'm interested if these crahes are stored anywhere. And if i could send them to the programmists.
By the way, a small question. Are there any possibilities for, maybe, set some ratios for units being produced? Fr example i dont want to build too many small units, but they are being produced faster, than the big ones. Maybe i havent quite understood the system yet though.
By the way, a small question. Are there any possibilities for, maybe, set some ratios for units being produced? Fr example i dont want to build too many small units, but they are being produced faster, than the big ones. Maybe i havent quite understood the system yet though.
#15
Posted 12 November 2011 - 03:57 PM
the log for the last game run can be found in your user folder(it’s called "log.html")
in Linux and OSX it is in the hidden ".OilRush" folder. i don‘t know where it is in Windows, search for log.html
the unit limit is handled separately for each unit type. so the amount of small scooters has no impact on other units.
in Linux and OSX it is in the hidden ".OilRush" folder. i don‘t know where it is in Windows, search for log.html
the unit limit is handled separately for each unit type. so the amount of small scooters has no impact on other units.

*My System*
Spoiler
#16
Posted 12 November 2011 - 03:57 PM
By the way, a small question. Are there any possibilities for, maybe, set some ratios for units being produced? Fr example i dont want to build too many small units, but they are being produced faster, than the big ones. Maybe i havent quite understood the system yet though.
There is a limit for each unit type count; they are independent.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










