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Build 0.90


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#1 binstream

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Posted 10 November 2011 - 06:38 PM

You can download the current development build (version 0.90) from Unigine Online Store.

Changes:

Maps:
* Added "Dragon's heart" map (3 players)
* Added "Pacific" map (3 players)
* Added "Cross" map (4 players)
* Added "Turnaround" map (4 players)
* Improved environment in tutorials
* Updated "Cross" map environment
* Updated "Sabotage" map environment

Gameplay:
* More cinematic "Follow the fleet" mode
* Added a signal marker on the minimap for multi-player teammates ("i" minimap button)
* Lesser healing effect from the repair barge
* Smarter usage of the Nuke by AI

Code:
* Implemented sound ducking system
* Fixed multiple crashes
* Fixed Linux packaging problems

Visuals:
* Improved technology tree usability
* Fixed the wind generators animation
* Animated elements in the main menu
* Changed splash screens
* Changed the summoning animation for a convertiplane and a submarine
* Optimized industrial environment

Sound:
* Added new unit explosion sounds
* Added the sound for Unigine logo screen
* Changed victory/defeat sounds

GUI:
* More verbose info panel for towers, units, platforms and skills
* Changed a button for cancelling tower construction/upgrade
* Added info on applied skills onto the info panel
* Added new icons for a minimap: oil storage, raiders base
* Added tooltips for all panels (unit count, oil, 25/50/100% selection)
* Fewer notifications on minor events

Controls:
* Added a lot of hotkeys (to activate technology tree, jump to the weakest platform, set 25/50/100% fleet size, choose any of the active skills)
* Snapping of the skill cursor to platforms on the minimap
* Platform construction mode can be enabled by double-clicking on any tower

PS: Here is a new gameplay video:


#2 Urfoex

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Posted 10 November 2011 - 07:11 PM

Awesome!
And it's not even Friday :D

#3 kmh42

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Posted 10 November 2011 - 07:15 PM

nice
Testig for Linux Ubuntu 11.10 and Mac OSX 10.7
MacBook Pro 5.1
Intel® Core™2 Duo CPU P8600 @ 2.40GHz
RAM 3994 MiB
Video 1440x900 GeForce 9600M GT
http://support.apple.com/kb/SP499

#4 binstream

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Posted 10 November 2011 - 07:23 PM

Awesome!
And it's not even Friday :D

Sometimes "late Friday update" becomes "early Saturday one", so we strived to release this build on Thursday %)

#5 tals

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Posted 10 November 2011 - 07:52 PM

Nicely done :)

#6 Karkan

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Posted 10 November 2011 - 09:50 PM

Already Build 0.90
That means not more than 10 builds left, tilll the full version releases :sorcerer:

Keep rock'in guys!

:thanks: :thanks:

#7 tals

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Posted 11 November 2011 - 12:20 AM

Performance seems better, information on the towers excellent, loading time once in game is much quicker. Good job!

#8 walter

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Posted 11 November 2011 - 07:26 AM

Crashes on OSX.

#9 Yuriy Kolesnikov

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Posted 11 November 2011 - 11:45 AM

Already Build 0.90
That means not more than 10 builds left, tilll the full version releases :sorcerer:

Maybe there will be 0.99.1, 0.99.2 and so on.

#10 hero1900

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Posted 11 November 2011 - 12:58 PM

i loved the video and the new features are so good, keep the good work

#11 Shingeri

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Posted 11 November 2011 - 05:40 PM

Damn i haven't played Oil rush in a while (GRR minecraft) but with all the fixes and additions sinds 0.70..YEAAH!!
-=LINUX=-

#12 maizuddin

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Posted 11 November 2011 - 07:01 PM

thanks to you guys, I just love the shortcut keyss...:)
using....
ubuntu 12.04 & windows 7

#13 Frédéric Stemmelin

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Posted 11 November 2011 - 07:03 PM

Impressive work since last version 0.82, very good.
I like the unit informations we have now.

Still a few crashes when hit the "Quit" button after a victory (happend only one time for me).
Restart on "Tower Defense" map seems not to work properly as you cannot build towers any more after restarting this map.

I'd like to see a "Continue playing" button after a victory to continue playing, just for fun.
Another idea would be to be able to choose a color for each profile, to play always with same color.

Anyway great improvements since last release.

One last thing, is it possible to add a summary after each game, like how many units i killed, how many oil i used and so on ?

Thank you for the good job.

#14 GreyWanderer

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Posted 12 November 2011 - 12:59 PM

Played in 0.90 for an hour or so... Had a few crashes. Not that it would be surprising for a beta, but i'm interested if these crahes are stored anywhere. And if i could send them to the programmists.

By the way, a small question. Are there any possibilities for, maybe, set some ratios for units being produced? Fr example i dont want to build too many small units, but they are being produced faster, than the big ones. Maybe i havent quite understood the system yet though.

#15 luziferius

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Posted 12 November 2011 - 03:57 PM

the log for the last game run can be found in your user folder(it’s called "log.html")
in Linux and OSX it is in the hidden ".OilRush" folder. i don‘t know where it is in Windows, search for log.html

the unit limit is handled separately for each unit type. so the amount of small scooters has no impact on other units.
Posted Image
*My System*
Spoiler

Posted Image

#16 binstream

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Posted 12 November 2011 - 03:57 PM

By the way, a small question. Are there any possibilities for, maybe, set some ratios for units being produced? Fr example i dont want to build too many small units, but they are being produced faster, than the big ones. Maybe i havent quite understood the system yet though.


There is a limit for each unit type count; they are independent.

#17 GreyWanderer

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Posted 12 November 2011 - 04:25 PM

Found log already. Seems like i just made a post before i searched the directory. I already submitted a thread about crash as well. And no, i dont use windows - thats the main reason a made a pre-order here :)

#18 Vrekk

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Posted 12 November 2011 - 05:03 PM

The love new build, and the info on units and towers.Its very useful to see the the attack and health of a unit and such.
Spoiler

#19 Giac

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Posted 13 November 2011 - 11:09 AM

I noticed there's a track missing from the OST. There was another D'n'B track in the older builds, I'd love it if you included it :). Otherwise great build, love the new additions.

#20 binstream

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Posted 13 November 2011 - 11:47 AM

It was removed since it doesn't fit the spirit of Oil Rush well




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