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Build 0.74


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#1 binstream

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Posted 19 August 2011 - 12:33 PM

You can download the current development build (version 0.74) from Unigine Online Store: https://store.unigin...accounts/files/

Changes from 0.73 to 0.74:

* A whole lot of performance optimizations.
* Added GUI sounds.
* Fixed network session reconnection.
* Binary format for replay files (which is more compact).
* Fixed submarine sounds.
* Fixed hotkey mapping in the Options menu.
* Enhanced environment with city ruins on the "Rain" map.
* Enhanced environment with industrial stuff on the "Chemical plant" map (previously named "Village").

Screenshots from "Chemical plant" map:
Attached File  oilrush_44.jpg   734.03KB   103 downloadsAttached File  oilrush_45.jpg   653.06KB   89 downloads

#2 maizuddin

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Posted 19 August 2011 - 01:51 PM

will the chemical plant be affecting the units ? can we capture the plant ? sorry not yet finish downloading the game, just curious to know ;)

#3 glaasje

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Posted 19 August 2011 - 02:15 PM

oooo nice :D

lets hope its works op my laptop with optimus! ;P

#4 AtomicHolocaust

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Posted 19 August 2011 - 04:45 PM

Thanks,for the network fixes :thanks:

Melak & me will try it,now :smile:

#5 HacKurx

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Posted 19 August 2011 - 09:13 PM

Thanks you for the virus !!!
http://img11.hosting...1577Capture.png

http://www.virustota...0122-1313775929

#6 maizuddin

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Posted 19 August 2011 - 11:07 PM

Thanks you for the virus !!!
http://img11.hosting...1577Capture.png

http://www.virustota...0122-1313775929


thats weird, I never encounter any virus since the early version of the game?

#7 glaasje

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Posted 19 August 2011 - 11:11 PM

I think thats that a false positive ;)
http://service1.syma...e.positive.html

#8 HacKurx

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Posted 20 August 2011 - 09:13 AM

The firewall ZoneAlarm Pro also warnings on benchmarck Unigine saying that retrieves data.

#9 Ypnose

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Posted 20 August 2011 - 11:31 AM

It's not a virus. If you downloaded the game in the store, I think it's fine.
  • maizuddin likes this

#10 maizuddin

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Posted 23 August 2011 - 09:40 AM

this time its weird . I think its got something to do with HacKurx virus thing. with the oilrush game file in windows.
I downloaded the windows version of the game.
After download completed , I install the game , like always, but when I want to copy the game file into my external hard disk or my USB it said that the computer can't read the source file disk.
something like that.
has anyone encounter this thing?

#11 Frédéric Stemmelin

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Posted 23 August 2011 - 10:30 AM

Hello,

the Linux version of the game is crashing while playing find submarine solo campaign.
I got this error window:


Can't run "./OilRush_x64d -data_path ../ -engine_config "/home/fred/Documents/../.OilRush/oilrush-0.74.cfg" -video_app opengl -sound_app openal -video_mode 13 -video_fullscreen 1 -video_multisample 0 -video_vsync 0 -console_command " render_shaders 1 && render_textures 1 && world_load waterwar/menu" -system_script waterwar/unigine.cpp -extern_define NO_DEFINES -extern_plugin Network" process

And also on command line:

Unigine fatal error
engine/utils/Memory.cpp:421: HeapChunk::List* HeapChunk::getList(): Assertion: 'free && "HeapChunk::getList(): chunk is not free"'
Shutdown

Here is the log file:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR...l1-strict.dtd">
<html><head>
<title>Unigine log file</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<style type="text/css">
body { background: #1a242a; color: #b4c8d2; margin-right: 20px; margin-left: 20px; font-size: 14px; font-family: Arial, sans-serif, sans; }
a { text-decoration: none; }
a:link { color: #b4c8d2; }
a:active { color: #ff9900; }
a:visited { color: #b4c8d2; }
a:hover { color: #ff9900; }
h1 { text-align: center; }
h2 { color: #ffffff; }
.m, .w, .e, .f { padding: 3px; overflow: auto; }
.m { background-color: #080c10; color: #b4c8d2; }
.w { background-color: #839ca7; color: #1a242a; }
.e { background-color: #ff9933; color: #1a242a; }
.f { background-color: #ff0000; color: #1a242a; }
</style></head><body>
<h1><a href="http://unigine.com/"...m/">Unigine</a> log file</h1>
<div class="m">12:16:42 Loading "/home/fred/.OilRush/oilrush-0.74.cfg"...</div>
<div class="m">12:16:42 Loading "libGL.so.1"...</div>
<div class="m">12:16:42 Loading "libopenal.so.1"...</div>
<div class="m">12:16:43 Set 1920x1080 fullscreen video mode</div>
<div class="m">12:16:43 Set 1.00 gamma value</div>
<div class="m">12:16:43 Unigine engine http://unigine.com/</div>
<div class="m">12:16:43 Binary: Linux 64bit GCC 4.4.5 Debug Aug 19 2011 r7404</div>
<div class="m">12:16:43 Features: OpenGL OpenAL XPad360 Joystick Flash Editor</div>
<div class="m">12:16:43 App path: /home/fred/Jeux/OilRush-0.74/bin/</div>
<div class="m">12:16:43 Data path: /home/fred/Jeux/OilRush-0.74/data/</div>
<div class="m">12:16:43 Save path: /home/fred/.OilRush/<br/>12:16:43 </div>
<div class="m">12:16:43 ---- System ----</div>
<div class="m">12:16:43 System: Linux 2.6.35-30-generic x86_64</div>
<div class="m">12:16:43 CPU: AMD Phenom™ II X2 550 Processor 3114MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT x2</div>
<div class="m">12:16:43 GPU: ATI Radeon HD 4770 3.3.10237 Compatibility Profile Context x1</div>
<div class="m">12:16:43 System memory: 2004 Mb</div>
<div class="m">12:16:43 Video memory: 512 Mb</div>
<div class="m">12:16:43 Sync threads: 1</div>
<div class="m">12:16:43 Async threads: 1</div>
<div class="m">12:16:43 </div>
<div class="m">12:16:43 ---- MathLib ----</div>
<div class="m">12:16:43 Set SSE2 simd processor</div>
<div class="m">12:16:43 </div>
<div class="m">12:16:43 ---- Sound ----</div>
<div class="m">12:16:43 Renderer: PulseAudio Software</div>
<div class="m">12:16:43 OpenAL vendor: OpenAL Community</div>
<div class="m">12:16:43 OpenAL renderer: OpenAL Soft</div>
<div class="m">12:16:43 OpenAL version: 1.1 ALSOFT 1.12.854</div>
<div class="m">12:16:43 Found AL_EXT_LINEAR_DISTANCE</div>
<div class="m">12:16:43 Found AL_EXT_OFFSET</div>
<div class="m">12:16:43 Found ALC_EXT_EFX</div>
<div class="m">12:16:43 Found EFX Filter</div>
<div class="m">12:16:43 Found EFX Reverb</div>
<div class="m">12:16:43 Found EAX Reverb</div>
<div class="m">12:16:43 Found QUAD16 format</div>
<div class="m">12:16:43 Found 51CHN16 format</div>
<div class="m">12:16:43 Found 61CHN16 format</div>
<div class="m">12:16:43 Found 71CHN16 format</div>
<div class="m">12:16:43 Maximum sources: 256</div>
<div class="m">12:16:43 Maximum effect slots: 4</div>
<div class="m">12:16:43 Maximum auxiliary sends: 2</div>
<div class="m">12:16:43 </div>
<div class="m">12:16:43 ---- Render ----</div>
<div class="m">12:16:43 Renderer: ATI R700 512Mb</div>
<div class="m">12:16:43 OpenGL vendor: ATI Technologies Inc.</div>
<div class="m">12:16:43 OpenGL renderer: ATI Radeon HD 4770</div>
<div class="m">12:16:43 OpenGL version: 3.3.10237 Compatibility Profile/Debug Context</div>
<div class="m">12:16:43 Found required GL_ARB_vertex_array_object</div>
<div class="m">12:16:43 Found required GL_ARB_vertex_buffer_object</div>
<div class="m">12:16:43 Found required GL_ARB_half_float_vertex</div>
<div class="m">12:16:43 Found required GL_ARB_half_float_pixel</div>
<div class="m">12:16:43 Found required GL_ARB_occlusion_query</div>
<div class="m">12:16:43 Found required GL_EXT_texture3D</div>
<div class="m">12:16:43 Found required GL_EXT_texture_cube_map</div>
<div class="m">12:16:43 Found required GL_EXT_texture_sRGB</div>
<div class="m">12:16:43 Found required GL_EXT_texture_swizzle</div>
<div class="m">12:16:43 Found required GL_ARB_shader_object</div>
<div class="m">12:16:43 Found required GL_ARB_vertex_shader</div>
<div class="m">12:16:43 Found required GL_ARB_fragment_shader</div>
<div class="m">12:16:43 Found required GL_ARB_draw_buffers</div>
<div class="m">12:16:43 Found required GL_ARB_framebuffer_object</div>
<div class="m">12:16:43 Found required GL_EXT_framebuffer_blit</div>
<div class="m">12:16:43 Found required GL_EXT_framebuffer_multisample</div>
<div class="m">12:16:43 Found optional GL_ARB_map_buffer_range</div>
<div class="m">12:16:43 Found optional GL_ARB_transform_feedback</div>
<div class="m">12:16:43 Found optional GL_ARB_draw_elements_base_vertex</div>
<div class="m">12:16:43 Found optional GL_ARB_draw_instanced</div>
<div class="m">12:16:43 Found optional GL_EXT_draw_buffers2</div>
<div class="m">12:16:43 Found optional GL_ARB_blend_func_extended</div>
<div class="m">12:16:43 Found optional GL_ARB_uniform_buffer_object</div>
<div class="m">12:16:43 Found optional GL_ARB_geometry_shader4</div>
<div class="m">12:16:43 Found optional GL_ARB_sample_shading</div>
<div class="m">12:16:43 Found optional GL_ARB_gpu_shader4</div>
<div class="m">12:16:43 Found optional GL_ARB_texture_rg</div>
<div class="m">12:16:43 Found optional GL_ARB_texture_array</div>
<div class="m">12:16:43 Found optional GL_ARB_texture_snorm</div>
<div class="m">12:16:43 Found optional GL_ARB_texture_multisample</div>
<div class="m">12:16:43 Found optional GL_ARB_texture_compression</div>
<div class="m">12:16:43 Found optional GL_ARB_texture_compression_rgtc</div>
<div class="m">12:16:43 Found optional GL_ARB_seamless_cube_map</div>
<div class="m">12:16:43 Found optional RGB10A2 render texture format</div>
<div class="m">12:16:43 Shading language: 3.30</div>
<div class="m">12:16:43 Vertex instructions: 2147483647</div>
<div class="m">12:16:43 Fragment instructions: 2147483647</div>
<div class="m">12:16:43 Maximum texture size: 8192</div>
<div class="m">12:16:43 Maximum texture units: 32</div>
<div class="m">12:16:43 Maximum texture renders: 8</div>
<div class="m">12:16:43 </div>
<div class="m">12:16:43 ---- Physics ----</div>
<div class="m">12:16:43 Physics: Multi-threaded</div>
<div class="m">12:16:43 </div>
<div class="m">12:16:43 ---- PathFind ----</div>
<div class="m">12:16:43 PathFind: Multi-threaded</div>
<div class="m">12:16:43 </div>
<div class="m">12:16:43 Loading "libNetwork_x64d.so"...</div>
<div class="m">12:16:43 Loading network plugin...</div>
<div class="m">12:16:43 Network initialized successfully</div>
<div class="m">12:16:43 Unigine~# render_shaders 1 && render_textures 1 && world_load waterwar/menu</div>
<div class="m">12:16:43 ---- Interpreter ----</div>
<div class="m">12:16:43 Version: 2.44<br/>12:16:43 </div>
<div class="m">12:16:43 Loading "waterwar/unigine.cpp" 185ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_post.mat" 16 materials 33 shaders 1ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_render.mat" 37 materials 311 shaders 5ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_meshes.mat" 18 materials 11031 shaders 92ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 2ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 4ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_particles.mat" 1 material 47 shaders 2ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 1ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 8ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 1ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 29ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 40ms</div>
<div class="m">12:16:43 Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 1ms</div>
<div class="m">12:16:43 Loading "core/properties/unigine.prop" 2 properties 0ms</div>
<div class="m">12:16:43 Loading "waterwar/config/sounds.prop" 8 properties 0ms</div>
<div class="m">12:16:43 Loading "waterwar/config/sounds_channel.prop" 19 properties 0ms</div>
<div class="m">12:16:43 Loading "waterwar/config/sounds_gui.prop" 24 properties 0ms</div>
<div class="m">12:16:43 Loading "waterwar/config/sounds_music.prop" 27 properties 1ms</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::TEXT_MESSAGE_MARKER_ALL"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::SHUTDOWN_SERVER_LOCK"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::SERVER_REELECTION_LOCK"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::LOST_CONNECTION_LOCK"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::MAX_DROPPED_FLUSHES_RATE"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::MAX_DROPPED_FLUSHES_TIME"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::DECREASE_GAME_SPEED_STEP"</div>
<div class="w">12:16:44 NameSpace::check(): unused variable "Network::MIN_GAME_SPEED"</div>
<div class="m">12:16:44 Loading "waterwar/menu.cpp" 927ms</div>
<div class="m">12:16:51 Loading "waterwar/materials/waterwar_environment.mat" 97 materials 6268ms</div>
<div class="m">12:16:54 Loading "waterwar/materials/waterwar_military.mat" 68 materials 3397ms</div>
<div class="m">12:16:55 Loading "waterwar/materials/waterwar_sfx.mat" 58 materials 595ms</div>
<div class="m">12:16:55 Loading "waterwar/materials/waterwar_marker.mat" 40 materials 55ms</div>
<div class="m">12:17:01 Loading "waterwar/materials/waterwar_buildings.mat" 53 materials 6451ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_objects.prop" 12 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_objects_building.prop" 13 properties 3ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_objects_unit.prop" 15 properties 4ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_objects_tower.prop" 10 properties 3ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_objects_misc.prop" 18 properties 2ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_objects_npc.prop" 1 property 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/game_option.prop" 9 properties 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/camera.prop" 1 property 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/maps.prop" 26 properties 4ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_ambient.prop" 15 properties 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_building.prop" 25 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_misc.prop" 4 properties 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_skills.prop" 9 properties 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_tower.prop" 18 properties 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_unit.prop" 31 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/sounds_weapon.prop" 61 properties 2ms</div>
<div class="m">12:17:01 Loading "waterwar/config/trail.prop" 5 properties 0ms</div>
<div class="m">12:17:01 Loading "waterwar/config/abilities.prop" 17 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/explosion.prop" 38 properties 5ms</div>
<div class="m">12:17:01 Loading "waterwar/config/fire.prop" 23 properties 3ms</div>
<div class="m">12:17:01 Loading "waterwar/config/bullet.prop" 14 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/talent_tree.prop" 23 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/talent_list.prop" 23 properties 2ms</div>
<div class="m">12:17:01 Loading "waterwar/config/weapon.prop" 34 properties 6ms</div>
<div class="m">12:17:01 Loading "waterwar/config/unit_animations.prop" 85 properties 4ms</div>
<div class="m">12:17:01 Loading "waterwar/config/targeters.prop" 5 properties 1ms</div>
<div class="m">12:17:01 Loading "waterwar/config/ai.prop" 25 properties 4ms</div>
<div class="m">12:17:01 Loading "waterwar/config/misc.prop" 4 properties 0ms</div>
<div class="m">12:17:05 Loading "waterwar/materials/waterwar_raiders.mat" 25 materials 3179ms</div>
<div class="w">12:17:05 Object::loadWorld(): different surface names "body_lod2" "body_lod1"</div>
<div class="m">12:17:20 Loading "waterwar/menu.world" 35918ms</div>
<div class="m">12:17:20 Unigine~# render_hdr 0 && render_use_srgb 0 && render_restart</div>
<div class="m">12:17:20 Loading "waterwar/config/options.prop" 28 properties 7ms</div>
<div class="m">12:17:26 Loading profile Fred...</div>
<div class="m">12:17:50 Unigine~# world_load waterwar/maps/environment_day_sunny2</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::game_layer"</div>
<div class="w">12:17:54 NameSpace::check(): unused array "Game::back_texture_name"</div>
<div class="w">12:17:54 NameSpace::check(): unused array "Game::second_object_list"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_W"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_A"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_S"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_D"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_Q"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_R"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_E"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_Z"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_X"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_HOME"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_BACKSPACE"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_PGDOWN"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_PGUP"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_LEFT"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_RIGHT"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_UP"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_DOWN"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_ESC"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::KEY_F10"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::BUTTON_DOWN"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::BUTTON_UP"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "ControlManager::BUTTON_MIDDLE"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Missions::file_name"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::SfxManager::SfxTurn::name"</div>
<div class="w">12:17:54 NameSpace::check(): unused array "Game::SfxManager::SfxTurn::data"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::StaticWeapon::property_name"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::GameObjectCamera::velocity_mouse_move"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::StaticUnit::timestep_rate_threshold"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::UnitsManager::sound_motor_time_invisible"</div>
<div class="w">12:17:54 NameSpace::check(): unused array "Game::UnitsManager::new_units"</div>
<div class="w">12:17:54 NameSpace::check(): unused array "Game::GameInterface::AbilitiesPanel::image_gray"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "Game::GameInterface::Chat::max_message_line_length"</div>
<div class="w">12:17:54 NameSpace::check(): unused array "Game::GameInterface::ChatWindow::LIST_TEXTURES"</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "unit_type" in "Game::BaseAI::getPowerUnit" function</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "platform_angle" in "Game::GameInterface::ConstructorMode::show" function</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "count" in "Game::GameInterface::AbilitiesPanel::resize" function</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "transform" in "Game::GameInterface::InfoPanel::AbilityInfo::resize" function</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "list_border" in "Game::GameInterface::ChatWindow::resize" function</div>
<div class="w">12:17:54 NameSpace::check(): unused variable "zoom_out_state" in "Game::GameObjectCamera::control_pitch" function</div>
<div class="m">12:17:54 Loading "waterwar/maps/environment_day_sunny2.cpp" 3485ms</div>
<div class="m">12:17:54 Loading "waterwar/materials/waterwar_environment.mat" 97 materials 42ms</div>
<div class="m">12:17:54 Loading "waterwar/materials/waterwar_military.mat" 68 materials 30ms</div>
<div class="m">12:17:54 Loading "waterwar/materials/waterwar_sfx.mat" 58 materials 13ms</div>
<div class="m">12:17:54 Loading "waterwar/materials/waterwar_marker.mat" 40 materials 17ms</div>
<div class="m">12:17:54 Loading "waterwar/materials/waterwar_buildings.mat" 53 materials 27ms</div>
<div class="m">12:17:56 Loading "waterwar/materials/waterwar_wooden.mat" 9 materials 2375ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_objects.prop" 12 properties 2ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_objects_building.prop" 13 properties 4ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_objects_unit.prop" 15 properties 6ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_objects_tower.prop" 10 properties 4ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_objects_misc.prop" 18 properties 3ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_objects_npc.prop" 1 property 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/camera.prop" 1 property 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/maps.prop" 26 properties 6ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds.prop" 8 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_ambient.prop" 15 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_building.prop" 25 properties 1ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_channel.prop" 19 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_gui.prop" 24 properties 1ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_misc.prop" 4 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_music.prop" 27 properties 2ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_skills.prop" 9 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_tower.prop" 18 properties 1ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_unit.prop" 31 properties 2ms</div>
<div class="m">12:17:56 Loading "waterwar/config/sounds_weapon.prop" 61 properties 3ms</div>
<div class="m">12:17:56 Loading "waterwar/config/trail.prop" 5 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/abilities.prop" 17 properties 3ms</div>
<div class="m">12:17:56 Loading "waterwar/config/explosion.prop" 38 properties 7ms</div>
<div class="m">12:17:56 Loading "waterwar/config/fire.prop" 23 properties 5ms</div>
<div class="m">12:17:56 Loading "waterwar/config/bullet.prop" 14 properties 2ms</div>
<div class="m">12:17:56 Loading "waterwar/config/talent_tree.prop" 23 properties 2ms</div>
<div class="m">12:17:56 Loading "waterwar/config/talent_list.prop" 23 properties 4ms</div>
<div class="m">12:17:56 Loading "waterwar/config/weapon.prop" 34 properties 10ms</div>
<div class="m">12:17:56 Loading "waterwar/config/unit_animations.prop" 85 properties 7ms</div>
<div class="m">12:17:56 Loading "waterwar/config/targeters.prop" 5 properties 1ms</div>
<div class="m">12:17:56 Loading "waterwar/config/ai.prop" 25 properties 5ms</div>
<div class="m">12:17:56 Loading "waterwar/config/misc.prop" 4 properties 1ms</div>
<div class="m">12:17:56 Loading "waterwar/config/game_option.prop" 9 properties 0ms</div>
<div class="m">12:17:56 Loading "waterwar/config/options.prop" 28 properties 2ms</div>
<div class="m">12:17:58 Loading "waterwar/maps/environment_day_sunny2.world" 4337ms</div>
<div class="m">12:17:58 Init game</div>
<div class="w">12:17:58 Object::loadWorld(): different surface names "body_lod2" "body_lod1"</div>
<div class="m">12:17:59 Load map: campaign_map_5</div>
<div class="e">12:18:01 Total eviroments WARNINGs : [25]</div>
<div class="m">12:18:11 Game unpaused</div>
<div class="e">12:21:11 OpenAL error: invalid name</div>
<div class="e">12:21:12 OpenAL error: invalid operation</div>
<div class="f">12:22:25 engine/utils/Memory.cpp:421: HeapChunk::List* HeapChunk::getList(): Assertion: 'free && "HeapChunk::getList(): chunk is not free"'</div>
<div class="m">12:22:25 Shutdown</div>
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#12 maizuddin

maizuddin

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Posted 23 August 2011 - 08:58 PM

I think you should make a bug report at the linux bug section here http://oilrush-game....x-version-bugs/

#13 Frédéric Stemmelin

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Posted 26 August 2011 - 07:27 PM

Thank you for the advice.
There is indeed a bug report open for this situation. I played the game with gdb running, but no more crashes since then, strange.




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